Information about Sampler (musical Instrument)
A sampler is an electronic music instrument closely related to a synthesizer. Instead of generating sounds from scratch, however, a sampler starts with multiple recordings (or “samples”) of different sounds, and then plays each back based on how the instrument is configured. Because these samples are usually stored in RAM, the information can be quickly accessed.
Unlike traditional digital audio playback, each sample is associated with a set of synthesis parameters, and can thus be modified in many different ways.
Most samplers have polyphonic capabilities: they are able to play more than one note at the same time. Many are also multitimbral: they can play back different sounds at the same time.
Sampler structure
Interface
Usually a sampler is controlled from an attached music keyboard, or from an external MIDI source. Each note value input into the sampler then accesses a particular sample. Often, multiple samples are arranged across the musical range, and assigned to a group of notes. If keyboard tracking is enabled, then the sample is shifted in pitch by an appropriate amount. Each group of notes to which a single sample has been assigned is often called a keyzone, and the resultant set of zones is called a keymap. When a note value is input to the sampler, it looks at the value, and plays back the sample associated with that note.
For example, in Fig 1, a keymap has been created with four different samples.
Each sample should be associated with a particular center pitch. The first sample (violin G2), is distributed across three different notes: g2, g#2, and a2. If a G2 note is received, then the sampler will play back the Violin G2 sample at its original pitch. If a G#2 is input, then the sampler will play the Violin G2 sample, except it will shift it up by a chromatic semitone. Likewise, an A2 will play back the Violin G2 sample a whole-tone higher. However, when the next note (Bb2) is input, the sampler will then select the Violin B2 sample, and play it a semitone lower than that sample's center pitch of B2.
In general, samplers can play back any kind of recorded audio, and most samplers offer editing facilities which allow the user to modify and process the audio, and to apply a wide range of effects, making the sampler a powerful and versatile musical tool.
Hierarchy
A sampler is organized into a hierarchy of progressively more complicated data structures.At the bottom lie the samples. Samples are individual recordings of any imaginable sound. Each will have been recorded at a particular sample rate and resolution. It is convenient, if the sample is pitched, that a reference center pitch is included. This pitch indicates the actual frequency of the recorded note. Samples may also have loop points, that indicate where a repeated section of the sample starts and ends. This allows a relatively short sample to play endlessly. In some cases, a loop crossfade is also indicated, which allows for more seamless transitions at the loop point by fading the end of the loop out while simultaneously fading the beginning of the loop in.
The samples are arranged into keymaps, or collections of samples distributed across the range of notes. Each sample placed into a keymap region should then reference which note value will play back the sample at original pitch.
These keymaps are arranged into instruments. At the instrument level, additional parameters may be added to define how the keymaps are played. For example, filters can be applied to change the color, low frequency oscillators and envelope generators can shape the amplitude, pitch, filter, or other parameter. Instruments may or may not have multiple layers of keymaps. A multilayer instrument will be able to play more than one sample at the same time. Often each keymap layer has a different set of parameters, so that the input affects each layer differently. For example, two layers may have different velocity sensitivity, and thus a note with a high velocity may accentuate one layer over another.
At this level, there are two basic approaches to sampler organization. In a bank approach, each MIDI channel is assigned a different instrument. Multiple banks can then be stored to reconfigure the sampler.
A different, and more powerful approach is to associate each instrument with a patch number or ID. Then, each MIDI channel can be configured separately by sending patch change information to the individual channel. This allows much more flexibility in how the sampler is configured.
Parameters
Samplers can be classified in terms of a variety of parameter capabilities.- Polyphony: How many voices can play simultaneously
- Sample Space: How much memory is available to load samples
- Channels: How many different MIDI channels are available for different instruments
- Bit depth: how much sample resolution can be supported
- Outputs: How many discrete audio outputs are available.
Historical overview
The emergence of the digital sampler made sampling far more practical, and as samplers added progressively more digital processing to their recorded sounds, they began to merge into the mainstream of modern digital synthesizers. The first digital sampling synthesiser was the Computer Music Melodian which was first available in 1976. The first polyphonic digital sampling synthesiser was the Australian-produced Fairlight CMI which was first available in 1979.Prior to computer memory-based samplers, musicians used tape replay keyboards, which stored recordings of musical instrument notes and sound effects on analog tape. As a key was pressed, the tape head would contact the tape and play a sound. The Mellotron was used by a number of groups in the late 60s and 1970s. Such systems were both expensive and quite heavy due to the multiple tape mechanisms involved. These same factors limited the range of the instrument to at most three octaves. If the user wished to change sound, they would often have to change out many tapes -- not practical in a live setting.
Modern digital samplers use mostly digital technology to process the samples into interesting sounds. E-mu's SP1200 percussion sampler progressed Hip-Hop away from the drum machine sound upon it's release in August 1987, ushering in the sample-based sound of the late 1980s and early 1990s. Later, Akai pioneered many processing techniques, such as Crossfade Looping to eliminate glitches and Time Stretch which allows for shortening or lengthening of samples without affecting pitch and vice versa. The limiting factors in the early days were the cost of physical memory (RAM) and the limitations of external data storage devices.
During the early 1990s hybrid synthesizers began to emerge that utilized very short samples of natural sounds and instruments (usually the attack phase of the instrument) along with digital synthesis to create more realistic instrument sounds. Examples of this are Korg M1, Korg O1/W and the later Korg Triton and Korg Trinity series, Yamaha's SY series and the Kawai K series of instruments. This made best use of the tiny amount of memory available to the design engineers.
The modern-day music workstation usually features an element of sampling, from simple playback to complex editing that matches all but the most advanced dedicated samplers. The primary difference is that the workstation also includes additional features such as a sequencer to provide flexibility for composers.
Samplers, together with traditional Foley artists, are the mainstay of modern sound effects production. Using digital techniques, various effects can be pitch-shifted and otherwise altered in ways that would have required many hours when done with tape.
Examples of digital samplers
Computer Music Melodian
Computer Music Inc. was started in New Jersey USA in 1972 by Harry Mendell and Dan Coren. The company was established to develop and market musical instruments based on computer software.The Melodian was based on the Digital Equipment Corporation PDP-8 computer and hand wired D/A and A/D conversion and tracking anti-aliasing filters. The Melodian was first used by Stevie Wonder in the "Secret Life of Plants" (1979). The Melodian was a monophonic synth with 12 bit A/D and sampling rates up to 22 kHz. It was designed to be compatible with analog synthesizers and had a feature where it would sync to the pitch of an analog synth, such as an Arp 2600. This means the Melodian captured all of the frequency modulation effects, including the touch ribbon control. It also could trigger of the ARPs keyboard so it could almost be thought of as a hybrid sampler/analog synth, making best use of the technology that was available at the time.
Fairlight Instruments
Fairlight Instruments was started in Sydney Australia in 1975 by Peter Vogel and Kim Ryrie. The company was originally established as a manufacturer and retailer of video special effects equipment.The Fairlight CMI or Computer Music Instrument, released in (1979), started life as the QASAR M8. The M8 was handwired and legend has it that it took 2 hours to boot up. The CMI was the first commercially available digital sampling instrument. The original Fairlight CMI sampled using a resolution of 8-bits at a rate of 10 kHz and was comprised of two 8-bit Motorola 6800 processors, which were later upgraded to the more powerful 16/32-bit Motorola 68000 chips. It was equipped with two six-octave keyboards, an alphanumeric keyboard, and an interactive video display unit (VDU) where soundwaves could be edited or even drawn from scratch using a light pen. Software allowed for editing, looping, and mixing of sounds which could then be played back via the keyboard or the software-based sequencer. It retailed for around US$25,000.
In 1982, Fairlight released the Series II which doubled the sampling rate to 16 kHz. The Series IIx was released in 1983 and was the first to feature basic MIDI functionality. 1985 saw the release of the Series III which upped the sampling resolution to 16-bits. SMPTE was also added in this final version. Notable users of the Fairlight CMI include Peter Gabriel, Trevor Horn, Art of Noise, Yello, Pet Shop Boys, Jean Michel Jarre,and Kate Bush.
E-mu Systems
E-mu Emulator (1981) was E-mu Systems initial foray into sampling, and saved the company from financial disaster after the complete failure of the Audity due to a price tag of $70,000. The name 'Emulator' came as the result of leafing through a thesaurus and matched the name of the company perfectly. The Emulator came in 2-, 4-, and 8-note polyphonic versions, the 2-note being dropped due to limited interest, and featured a maximum sampling rate of 27.7 kHz, a four-octave keyboard and 128 kB of memory.E-mu Emulator II (1985) was designed to bridge the gap between the Fairlight CMI and Synclavier and the Ensoniq Mirage. It featured 8-bit sampling, up to 1 MB of sample memory, an 8-track sequencer, and analog filtering. With the addition of the hard disk option, the Emulator II was comparable to samplers released 5 years later.
E-mu Emulator III (1987) was a 16-bit stereo digital sampler with 16-note polyphony, 44.1 kHz maximum sample rate and had up to 8 MB of memory. It featured a 16 channel sequencer, SMPTE and a 40 MB hard disk.
E-mu SP-1200 was, and still is, one of the most highly regarded samplers for use in hip-hop related production. Its 12-bit sampling engine gave a desirable warmth to instruments and a gritty punch to drums. It featured 10 seconds of sample time spread across four 2.5-second sections.
E-mu Emax, sold between 1985 & 1995, and aimed at the lower end of the market.
Akai
Akai entered the electronic musical instrument world in 1984 with the first in a series of affordable samplers the S612, a 12 bit digital sampler module. The S612 was superseded in 1986 by the S900.The Akai S900 (1986) was the first truly affordable digital sampler. It was 8-note polyphonic and featured 12-bit sampling with a frequency range up to 40 kHz and up to 750 kB of memory that allowed for just under 12 seconds at the best sampling rate. It could store a maximum of 32 samples in memory. The operating system was software based and allowed for upgrades that had to be booted each time the sampler was switched on.
The Akai MPC60 Digital Sampler/Drum Machine and MIDI Sequencer (1987) was the first non rack mounted model released. It is also the first time a sampler with touch sensitive trigger pads was produced by AKAI.
The Akai S950 (1988) was an improved version of the S900, with a maximum sample frequency of 48 kHz and some of the editing features of the contemporary S1000.
The Akai S1000 (1988) was possibly the most popular 16-bit 44.1 kHz stereo sampler of its time. It featured 16-voices, up to 32 MB of memory, and 24-bit internal processing, including a digital filter (18dB/octave), an LFO, and two ADSR envelope generators (for amplitude and filtering). The S1000 also offered up to 8 different loop points. Additional functions included Autolooping, Crossfade Looping, Loop in Release (which cycles through the loop as the sound decays), Loop Until Release (which cycles through the loop until the note begins its decay), Reverse and Time Stretch (version 1.3 and higher).
Other samplers released by AKAI include the S01, S700, S2000, S3000, S3000XL, S5000, S6000, MPC500, MPC1000, MPC2000, MPC2000XL, MPC2500, MPC3000, MPC3000XL, MPC3000LE, MPC4000, MPC60, Z4 and Z8.
Roland
Roland Corporation manufactured the S series. These were true samplers that provide all of the features described above, including sampling, sample editing, pitch transposition, and keyzone mapping:- Roland S-10
- Roland S-50
- Roland S-330
- Roland S-550
- Roland S-760
- Roland S-770
- Roland SP-808
- Roland SP-606
- Roland SP-505
- Roland SP-404
- Roland SP-303
- Roland SP-202
Other manufacturers
- Casio (no longer in production)
- Ensoniq
- Fairlight
- Korg
- Kurzweil
- Native Instruments
- Sequential Circuits (no longer in production)
- Steinberg
- Tascam
- Waveframe
- Yamaha
- Alesis
Software-based samplers
In the last 10 years the increases in computer power and memory capacity have made it possible to develop software applications that can produce the same level of performance and capability as hardware-based units. Many vendors of software based samplers have taken serious shortcuts that limit the potential of these products, however. For example, most "soft samplers" lack sample editing, sample recording capability, top-flight DSP effects, and resampling. While these products are significantly easier to use than typical hardware samplers, their ease of use stems at least partially from the fact that their capabilities are nowhere close to those provided by rack-mounted units. The "soft-sampler" term itself is really a misnomer, because in only a few cases do these products actually sample. Soundbank players would be a more accurate and less misleading term for most of these products. For people that require the creative possibilities and workflow only a true sampler can provide, there are fortunately some real software samplers available. These products record samples, and provide sample editing and comprehensive DSP effects, as well as the other functions expected from a sampler:- Image-Line DirectWave
- E-mu Emulator X
- FL Studio, also called Fruity Loops studio, created by Image-Line Software.
- TASCAM Gigastudio - Originally Gigasampler
- 112db Morgana - a software emulation of a classic 8-bit sampler
- Digidesign Samplecell - Hybrid system that relied on a dedicated card (originally NuBus, then PCI), along with software.
- Garritan
- Native Instruments Intakt
- Native Instruments Kontakt
- Native Instruments Kompakt (Software sampler)
- Mark of the Unicorn Mach 5
- Realtime Music Solutions RMSampler - Integrated as part of the Sinfonia orchestral enhancement system
- Speedsoft VSampler
- Steinberg HALion
- Yellow Tools Independence
- Wusikstation
- EVE 2, TDP and Knagalis
- Ableton Sampler
See also
External links
- Hip Hop Samples Blog Discussing Hip Hop Sampling, Crates Digging, and Hip Hop Production with Free Downloads.
- AudioSkull.com royalty free samples for samplers
- AtomSplitter Audio - Royalty free audio samples for use in samplers
- iBeat org - free wave samples
Synthesizer is generally any kind of electronic musical instrument, or electronic device capable of producing or manipulating audio tones, such as musical notes, through audio signal processing.
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Digital audio uses digital signals for sound reproduction. This includes analog-to-digital conversion, digital-to-analog conversion, storage, and transmission.
Digital audio has emerged because of its usefulness in the recording, manipulation, mass-production, and
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polyphony is a texture consisting of two or more independent melodic voices, as opposed to music with just one voice (monophony) or music with one dominant melodic voice accompanied by chords (homophony).
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An electronic musical instrument may be multitimbral, which means it can produce two or more timbres (also called sounds or patches) at the same time. Instruments which may be multitimbral include synthesizers, samplers, and music workstations.
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MIDI (Musical Instrument Digital Interface; IPA: /ˈmɪdi/) is an industry-standard protocol that enables electronic musical instruments, computers and other equipment to communicate, control and synchronize with each other.
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Pitch is the perceived fundamental frequency of a sound. While the actual fundamental frequency can be precisely determined through physical measurement, it may differ from the perceived pitch because of overtones, or partials, in the sound.
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keyboard layouts for inputting data in different languages.
The standard English keyboard layout is known as QWERTY. Various alternatives to the QWERTY layout have been suggested, many claiming advantages such as higher typing speeds and more ergonomic position of keys.
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The standard English keyboard layout is known as QWERTY. Various alternatives to the QWERTY layout have been suggested, many claiming advantages such as higher typing speeds and more ergonomic position of keys.
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Diatonic and chromatic are terms in music theory that are most often used to characterise scales, and are also applied to intervals, chords, notes, musical styles, and kinds of harmony.
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semitone
Inverse major seventh; diminished octave
Name
Other names minor second
or diatonic semitone;
augmented unison
or chromatic semitone
Abbreviation m2; aug1
Size
Semitones 1
Interval class 1
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Inverse major seventh; diminished octave
Name
Other names minor second
or diatonic semitone;
augmented unison
or chromatic semitone
Abbreviation m2; aug1
Size
Semitones 1
Interval class 1
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Digital signal processing ('DSP') is the study of signals in a digital representation and the processing methods of these signals. DSP and analog signal processing are subfields of signal processing.
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1973 1974 1975 - 1976 - 1977 1978 1979
Year 1976 (MCMLXXVI
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1973 1974 1975 - 1976 - 1977 1978 1979
Year 1976 (MCMLXXVI
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The Fairlight CMI (Computer Musical Instrument) was the first polyphonic digital sampling synthesizer. It was designed in 1978 by the founders of Fairlight, Peter Vogel and Kim Ryrie, and based on a dual microprocessor computer designed by Tony Furse in Sydney, Australia.
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1976 1977 1978 - 1979 - 1980 1981 1982
- Also: 1979 by Smashing Pumpkins.
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A tape replay keyboard is a musical instrument that uses pre-recorded analog tapes to produce sound when a key is pressed. Examples of tape replay keyboards include the Chamberlin, the Mellotron, and the Birotron.
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The Mellotron is an electro-mechanical, polyphonic keyboard originally developed and built in Birmingham, England in the early 1960s.
The Mellotron supervenes the Chamberlin, which was the world's first sample-playback keyboard.
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The Mellotron supervenes the Chamberlin, which was the world's first sample-playback keyboard.
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Hip hop (also spelled hip-hop or hiphop) is both a music genre and a cultural movement developed in New York City starting in the 1970s, predominantly by African Americans and Latinos.
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Ram, ram, or RAM as a non-acronymic word
As a non-acronymic word Ram, ram, or RAM may refer to:Animals
- Sheep, an uncastrated male of which is called a ram
- Ram cichlid, a species of freshwater fish endemic to Colombia and Venezuela
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Centuries: 19th century - 20th century - 21st century
1960s 1970s 1980s - 1990s - 2000s 2010s 2020s
1990 1991 1992 1993 1994
1995 1996 1997 1998 1999
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1990 1991 1992 1993 1994
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For the band, see .
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Synthesizer is generally any kind of electronic musical instrument, or electronic device capable of producing or manipulating audio tones, such as musical notes, through audio signal processing.
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The Korg M1 was the world's first widely-known music workstation. Its onboard MIDI sequencer and palette of sounds allowed musicians to produce complete professional arrangements.
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The Korg O1/W was Korg's new workstation meant to replace the Korg M1 and T series in 1991. The workstation/ROMpler was based on an improved version of the AI(Advanced Integrated) Synthesis technology found in the M1, and was called AI2.
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Korg Triton is a music workstation synthesizer featuring digital sampling and sequencing created by Korg. All Tritons use Korg's HI Synthesis tone generator. They are available in several models and various upgrade configurations.
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Korg Trinity is a commercially successful synthesizer music workstation released by Korg in 1996. It was also the first workstation to offer modular expansion for not only sounds, but also studio-grade feature such as SCSI, ADAT, various sound engine processors, audio recording
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A music workstation is piece of electronic musical equipment providing the facilities of:
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- a sound module,
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A sequencer is something that either generates or analyzes a sequence, or triggers events in timed fashion. The term may mean or refer to:
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- Sequencer (album), a 1996 musical album by Covenant
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The Foley artist on a film crew is the person who creates many of the natural, everyday sound effects in a film, which are recorded during a session with a recording engineer.
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- For the album by The Jam, see Sound Affects.
Sound effects or audio effects are artificially created or enhanced sounds, or sound processes used to emphasize artistic or other content of movies, video games, music, or other media.
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Motto(s): Liberty and prosperity
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