What is Player Character?

Information about Player Character

A player character or playable character (PC) is a fictional character in a game who is controlled or controllable by a player, typically a protagonist of the story told in the course of the game. Player characters are often also metonymically called players.

Role-playing games

In a role-playing game (RPG) a PC is an individual within the game's setting. The character's thoughts and feelings are decided by the player based on the background provided by themselves and by the setting. In contrast, the character's physical presence within the world is usually represented by a collection of statistics, numbers stating the degree of certain characteristics of the character, such as strength or intelligence.

When creating a character, a player either imagines a character and then selects these characteristics deliberately, or generates the characteristics randomly and then describes a corresponding character. Most role-playing games have a system for the selection of the statistics with intricate rules and many choices. Characteristics represented can range from fundamental (endurance, social skill) to the trivial (favorite color, height) depending on the nature of the game and the degree of detail the players want to go into. These attributes describe the way in which the character will typically act and what the character is capable of doing.

A player character provides the player a chance to do things that, in real life, could not be done or would have unwanted consequences. That is one of the attractions of role-playing. However, excessive actions by characters attempted by some players can spoil a game for the other players. The expectations of the other players need to be respected or the social cohesion of the playing group can break down.

Computer and video games

In a computer or video game a PC is one that can be used as the player's avatar within the game world. Some games only have one playable character available by default (for example, Link in The Legend of Zelda). However, many other games have multiple characters available for play. Some characters, called secret characters, cannot be played without finishing some specific, often arcane labor in the game (the Super Smash Bros. series is famous for having a large amount of secret characters). In some games, usually of the fighting genre, secret characters can be played when a code sequence is entered. Some games automatically change the playable character during the course of the game. Other games give the player control over more than one character at the same time, or allow one character to directly or indirectly control one or more other characters.

In some CRPGs, as in traditional RPGs, players may construct player characters from a range of aspects, such as a fantasy race and character class, e.g mercenary, shaman, starship freighter pilot, etc. Playable characters can also refer to the multiple characters the player can control (such as the members of the player's party), especially in single player games that allow the player to control more than one character. On a similar note, some games have the player controlling another party member's avatar (usually that of the second-in-command) on the field in certain situations (if it is plot-wise, it is usually because the usual main character is unavailable and/or away from the main party for some reason).

Often, the player character is a silent protagonist; the NPCs speak their lines without response from him/her, and in a first-person perspective game, s/he is never seen, since the player sees through his/her eyes. Examples include The Stranger in Myst, Gordon Freeman in Half-Life, and the player character in the GBA and DS ports of The Sims 2. Other games define the personality of the player's avatar, with a backstory, reactions from NPCs, lines of dialogue from which to choose in branching dialogue options, cutscenes, and other storytelling devices.

Usually, in Action games, the player characters are muscular adventurers or soldiers, who can handle weapons of all kinds and drive all sorts of vehicles, Duke Nukem, Doomguy and Master Chief being examples. However, more modern FPS player characters are average people, with average or no combat experience, such as Tommy from Prey or Gordon Freeman from Half-Life.

In Western RPGs, the player characters are usually medieval warriors, however, given the player's ability of Character creation, the player character can usually have one of a number of races and classes, such as a human mage, or an orc hunter. Also, several Western RPGs feature modern themes, and thus modern player characters.

The player characters from Eastern RPGs tend to be younger than those of Western RPGs, and their appearance is similar to those of anime or manga characters. Also, they are much less costumizable. In the Final Fantasy series, usually the name and equipment of the player characters are the only customizable attribute.

In Adventure games, the player characters are mostly different from game to game, as the themes are very vast.

In contrast, a non-player character, often shortened to NPC, is a character in a role-playing game or computer game whose actions are not under the player's control. Non-playable characters may be bystanders, competitors, bosses, or potential allies to aid the player's progress in the game.

See also

fictional character is any person, persona, identity, or entity whose existence originates from a work of fiction. The process of creating and developing characters in a work of fiction is called characterization.
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game is a structured or semi-structured , usually undertaken for enjoyment and sometimes also used as an educational tool. (The term "game" is also used to describe simulation of various activities e.g., for the purposes of training, analysis or prediction, etc.
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A player of a game is a participant therein. The term 'player' is used with this same meaning both in game theory and in ordinary recreational games.

Normally, there are at least two players in a game, but one-player games exist and are collectively known as solitary games
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''For the 2007 documentary film, see Protagonist (film)
A protagonist is a term used to refer to a figure or figures in literature whose intentions are the primary focus of a story.
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In rhetoric, metonymy (IPA: /mɨˈtɒnɨmi/) is the use of a word for a concept with which the original concept behind this word is associated. Metonymy may be instructively contrasted with metaphor.
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role-playing game (RPG; often roleplaying game) is a game in which the participants assume the roles of fictional characters and collaboratively create or follow stories.
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A statistic (or stat) in role-playing games is a piece of data which represents a particular aspect of a fictional character. That piece of data is usually a (unitless) integer or, in some cases, a set of dice.
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In modern philosophy, mathematics, and logic, a property is an attribute of an object; thus a red object is said to have the property of redness. The property may be considered a form of object in its own right, able to possess other properties.
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Character creation (also character generation, chargen, or character design) is the process of defining a fictional character for a role-playing game (RPG) or role-playing video game.
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A statistic (or stat) in role-playing games is a piece of data which represents a particular aspect of a fictional character. That piece of data is usually a (unitless) integer or, in some cases, a set of dice.
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In sociology, a group is usually defined as a collection of humans or animals, who share certain characteristics, interact with one another, accept expectations and obligations as members of the group, and share a common identity.
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video game is a game that involves interaction with a user interface to generate visual feedback on a video device.

The word video in video game traditionally refers to a raster display device.
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An avatar (abbreviations include AV, ava, avie, avy, avi, avvie, avis, avies, avii, and avvy
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In Wikipedia:


Link can refer to:

Computing

  • Reciprocal link, two way links to and from websites, also known as "link swaps", "link exchanges" and "link partners"

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The Legend of Zelda (The Hyrule Fantasy ゼルダの伝説
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A secret character (not to be confused with an unseen character) is usually a playable character (though not always) in a video game that can only be played (or in some cases fought) by completing some task in the game.
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Super Smash Bros., known in Japan as Nintendo All-Star! Dairantō Smash Brothers (
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role-playing video game is a video game which uses the game mechanics and/or settings of non-electronic role-playing games. This can refer to:
  • Computer role-playing games
  • Console role-playing games
See also Cultural differences in role-playing video games.
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Fantasy media
  • Fantastic art
  • Fantasy anime
  • Fantasy art
  • Fantasy authors
  • Fantasy comics
  • Fantasy fiction magazines
  • Fantasy films
  • Fantasy literature
  • Fantasy television
Genre studies

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This article or section may contain original research or unverified claims.
Please help Wikipedia by adding references. See the for details.
This article has been tagged since September 2007.

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single-player refers to the variant of a particular game where input from only one player is expected throughout the course of the gaming session. A "single-player game" usually implies a game that can only be played by one person, while "single-player mode" usually refers to a
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A silent protagonist is a central character who does not verbally interact with other characters within a story's narrative.

In theater

In the Commedia dell'arte

Harlequin is an archetypical silent protagonist in the commedia dell'arte.
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The Stranger is how the player character of the Myst series of games is known in Myst canon.

When they created Myst and Riven, Cyan's intent was for players to feel as though they were themselves there, exploring strange worlds and gleaning information about them.
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Gordon Freeman, Ph.D., is the fictitious silent protagonist of the Half-Life series of first-person shooter computer games (amongst other names, Gordon Freeman was originally intended to be called Dyson Poincaré.[1]).
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For , see .
The half-life of a quantity, subject to exponential decay, is the time required for the quantity to decay to half of its initial value.
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The Sims 2 is a strategic life simulation computer game developed by Maxis and published by Electronic Arts. It is the sequel to the best-selling computer game to date, The Sims, which debuted on December 14, 2000.
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In narratology, a back-story (also back story or backstory) is the history behind the situation extant at the start of the main story. This literary device is often employed to lend the main story depth or verisimilitude.
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A cut scene or cutscene is a sequence in a video game over which the player has no control, often breaking up the gameplay and used to advance the plot, present character development,
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Action games could be considered the video game equivalent of action movies. Action games typically feature violent physical force, especially shooting, as their main interactive feature. Beat 'em up, Shoot 'em up and platform game are all subcategories of the action game genre.
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solid gold coin brought in after a reform of the Roman money system. The common origin for the words soldier and payment survives not only in French (soldat and solde) but also in other languages, like German (Soldat and Sold
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