What is Orthographic Projection?

Information about Orthographic Projection

Image of a three-dimensional object inside a box with transparent walls
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 This box:     [ edit] 


Orthographic projection is a means of representing a three-dimensional (3D) object in two dimensions (2D). It is a form of parallel projection, where the view direction is orthogonal to the projection plane. It is further divided into multiview orthographic projections and axonometric projections. With multiview orthographic projections, up to six pictures of an object are produced, with the projection plane parallel to one of the coordinate axes of the object.[1] This is how the term is applied in the rest of this article.

The views are positioned relative to each other according to either of two schemes: first-angle or third-angle projection. In each, the appearances of views may be thought of as being projected onto planes that form a 6-sided box around the object.

Quadrants in descriptive geometry

Enlarge picture
Example of orthographic drawing from a US Patent (1913), showing two views of the same object. Third angle projection is used.
Modern orthographic projection is derived from Gaspard Monge's descriptive geometry. Monge defined a reference system of two viewing planes, horizontal H ("ground") and vertical V ("backdrop"). These two planes partition 3D space into 4 quadrants, which he labeled:
  • I: above H, in front of V
  • II: above H, behind V
  • III: below H, behind V
  • IV: below H, in front of V
These quadrant labels are the same as used in 2D planar geometry, as seen from infinitely far to the "left", taking H and V to be the X-axis and Y-axis, respectively.

The 3D object of interest is then placed into either quadrant I or III (equivalently, the position of the intersection line between the two planes is shifted), obtaining first- and third-angle projections, respectively. Quadrants II and IV are also mathematically valid, but their use would result in one view "true" and the other view "flipped" by 180° through its vertical centerline, which is too confusing for technical drawings.

Monge's original formulation uses 2 planes only, and obtains the top and front views only. The addition of a 3rd plane to show a side view (either left or right) is a modern extension. The terminology of quadrant is a mild anachronism, as a modern orthographic projection with three views corresponds more precisely to an octant of 3D space.

First-angle projection

In first-angle projection, the object is conceptually located in quadrant I, i.e. it floats above and before the viewing planes, the planes are opaque, and each view is pushed through the object onto the plane furthest from it. (Mnemonic: an "actor on a stage".) Extending to the 6-sided box, each view of the object is projected in the direction (sense) of sight of the object, onto the (opaque) interior walls of the box; that is, each view of the object is drawn on the opposite side of the box:

Image of object in box, with views of object projected in the direction of sight onto walls using first-angle projection


A two-dimensional representation of the object is then created by "unfolding" the box, to view all of the interior walls:

Similar image showing the box unfolding from around the object


Image showing orthographic views located relative to each other in accordance with first-angle projection


This produces two plan views and four side views.

Third-angle projection

In third-angle projection, the object is conceptually located in quadrant III, i.e. it lurks below and behind the viewing planes, the planes are transparent, and each view is pulled onto the plane closest to it. (Mnemonic: a "shark in a tank", esp. that is sunken into the floor.) Using the 6-sided viewing box, each view of the object is projected opposite to the direction (sense) of sight, onto the (transparent) exterior walls of the box; that is, each view of the object is drawn on the same side of the box. The box is then unfolded to view all of its exterior walls.

Additional information

First-angle projection is as if the object were sitting on the paper and, from the "face" (front) view, it is rolled to the right to show the left side or rolled up to show its bottom. It is standard throughout Europe and Asia.

Third-angle is as if the object were a box to be unfolded. If we unfold the box so that the front view is in the center of the two arms, then the top view is above it, the bottom view is below it, the left view is to the left, and the right view is to the right. It is standard in USA and Canada.

Both first-angle and third-angle projections result in the same 6 views; the difference between them is the arrangement of these views around the box.

A great deal of confusion has ensued in drafting rooms and engineering departments when drawings are transferred from one convention to another. On engineering drawings, the projection angle is denoted by an international symbol consisting of a truncated cone, respectively for first-angle (FR) and third-angle (US):



The 3D interpretation of the symbol can be deduced by envisioning a solid truncated cone (Mnemonic: a "gift-wrapped megaphone"), standing upright with its large end on the floor and the small end upward. The top view is therefore two concentric circles ("donut"). In particular, the fact that the inner circle is drawn with a solid line instead of dashed disambiguates this view as the top view, not the bottom view.
  • In first-angle projection, the "top" view is pushed down to the floor, and the "front" view is pushed back to the rear wall; the intersection line between these two planes is therefore closest to the large end of the cone, hence the first-angle symbol shows the cone with its large end open toward the donut.
  • In third-angle projection, the "top" view is pulled up to the ceiling, and the "front" view is pulled forward to the front wall; the intersection line between the two planes is thus closest to the small end of the cone, hence the third-angle symbol shows the cone with its large end away from the donut.

Multiviews without rotation

Orthographic multiview projection is derived from the principles of descriptive geometry and may produce an image of a specified, imaginary object as viewed from any direction of space. Orthographic projection is distinguished by parallel projectors emanating from all points of the imaged object and which intersect a plane of projection at right angles. Above, a technique is described that obtains varying views by projecting images after the object is rotated to a desired position.

Descriptive geometry customarily relies on obtaining various views by imagining an object to be stationary, and changing the direction of projection (viewing) in order to obtain the desired view.

See Figure 1. Using the rotation technique above, note that no orthographic view is available looking perpendicularly at any of the inclined surfaces. Suppose a technician desired such a view to, say, look through a hole to be drilled perpendicularly to the surface. Such a view might be desired for calculating clearances or for dimensioning purposes. To obtain this view without multiple rotations requires the principles of Descriptive Geometry. The steps below describe the use of these principles in third angle projection.
  • Fig.1: Pictorial of imaginary object that the technician wishes to image.
  • Fig.2: The object is imagined behind a vertical plane of projection. The angled corner of the plane of projection is addressed later.
  • Fig.3: Projectors emanate parallel from all points of the object, perpendicular to the plane of projection.
  • Fig.4: An image is created thereby.
  • Fig.5: A second, horizontal plane of projection is added, perpendicular to the first.
  • Fig.6: Projectors emanate parallel from all points of the object perpendicular to the second plane of projection.
  • Fig.7: An image is created thereby.
  • Fig.8: A third plane of projection is added, perpendicular to the previous two.
  • Fig.9: Projectors emanate parallel from all points of the object perpendicular to the third plane of projection.
Ten through Seventeen Step by Step Orthographic Auxiliary Projection
  • Fig.10: An image is created thereby.
  • Fig.11: A fourth plane of projection is added parallel to the chosen inclined surface, and per force, perpendicular to the first (Frontal) plane of projection.
  • Fig.12: Projectors emanate parallel from all points of the object perpendicularly from the inclined surface, and per force, perpendicular to the fourth (Auxiliary) plane of projection.
  • Fig.13: An image is created thereby.
  • Fig.14-16: The various planes of projection are unfolded to be planar with the Frontal plane of projection.
  • Fig.17: The final appearance of an orthographic multiview projection and which includes an "Auxiliary view" showing the true shape of an inclined surface.

Pictorials

Main articles: Axonometric projection and Planar Geometric Projections and Viewing Transformations


Within orthographic projection there is an ancillary category known as Pictorials. Pictorials show an image of an object as viewed from a skew direction in order to reveal all three directions (axes) of space in one picture. Orthographic pictorial instrument drawings are often used to approximate Graphical Perspective projections, but there is attendant distortion in the approximation. Because Pictorial projections innately have this distortion, in the instrument drawing of Pictorials, great liberties may then be taken for economy of effort and best effect. Orthographic Pictorials rely on the technique of axonometric projection ("to measure along axes").

See also

References

1. ^ Ingrid Carlbom, Joseph Paciorek (Dec. 1978), Planar Geometric Projections and Viewing Transformations, vol. v.10 n.4, ACM Computing Surveys (CSUR), pp. p.465-502, DOI 10.1145/356744.356750

External links

Orthographic may refer to:
  • orthographic projection
  • orthographic projection (geometry)
  • orthographic projection (cartography)
  • in linguistics, orthography.

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Graphical projection is a protocol by which an image of an imaginary three-dimensional object is projected onto a plane surface without the aid of mathematical calculation. The projection is achieved by the use of imaginary "projectors".
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Views
Graphical projections
  • Perspective projection
  • Parallel projection
  • Orthographic projection
  • Plan, or floor plan view
  • Section

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projection is a linear transformation P from a vector space to itself such that P2 = P. Projections map the whole vector space to a subspace and leave the points in that subspace unchanged.
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A plan is an orthographic projection of a 3-dimensional object from the position of a horizontal plane through the object. In other words, a plan is a section viewed from the top. In such views, the portion of the object in above the plane is omitted to reveal what lies beyond.
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Views
Graphical projections
  • Perspective projection
  • Parallel projection
  • Orthographic projection
  • Plan, or floor plan view
  • Section

..... Read more.
In geometry, a cross section is the intersection of a body in 2-dimensional space with a line, or of a body in 3-dimensional space with a plane, etc. More plainly, when cutting an object into slices one gets many parallel cross sections.
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elevation is an orthographic projection of a 3-dimensional object from the position of a horizontal plane beside an object. In other words, an elevation is a side-view as viewed from the front, back, left or right.
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Axonometric projection ("to measure along axes") [1] is a technique used in orthographic pictorials.

Within orthographic projection, axonometric projection shows an image of an object as viewed from a skew direction in order to reveal more than one side in the
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Isometric projection is a form of graphical projection — more specifically, an axonometric projection. It is a method of visually representing three-dimensional objects in two dimensions, in which the three coordinate axes appear equally foreshortened and the angles between
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Dimetric projection is a form of axonometric projection, in which its direction of viewing is such that two of the three axes of space appear equally foreshortened, of which the attendant scale and angles of presentation are determined according to the angle of viewing; the scale
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Views
Graphical projections
  • Perspective projection
  • Parallel projection
  • Orthographic projection
  • Plan, or floor plan view
  • Section

..... Read more.
Oblique projection is a simple type of graphical projection used for producing pictorial, two-dimensional images of three-dimensional objects.

What it is

Oblique projection is a type of parallel projection.
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The cavalier perspective, also called cavalier projection or high view point, is a way to represent a three dimensional object on a flat drawing, and more specifically, a type of oblique projection.
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Cabinet projection or sometimes cabinet perspective is a type of oblique projection. The term stems from the use for illustrations in furniture industry.

Principle

Like with Cavalier perspective, cabinet projection is an oblique projection
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Views
Graphical projections
  • Perspective projection
  • Parallel projection
  • Orthographic projection
  • Plan, or floor plan view
  • Section

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An auxiliary view is an angle at which one can view an object that is not one of the primary views for an Orthographic projection[1]. An auxiliary view is a view at an angle used to give deeper insight into the actual shape of the object.
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Views
Graphical projections
  • Perspective projection
  • Parallel projection
  • Orthographic projection
  • Plan, or floor plan view
  • Section

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A worm's-eye view is a view of an object from below, as though the observer were a worm. It can also mean perceiving something from a humble position. Contrast with Bird's-eye view.

See also

  • Plans (drawings)

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Top-down perspective, also sometimes referred to as bird's-eye view, overhead view or helicopter view, is a camera angle used in computer and video games that shows the player and the area around him or her from above.
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Views
Graphical projections
  • Perspective projection
  • Parallel projection
  • Orthographic projection
  • Plan, or floor plan view
  • Section

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dimension (Latin, "measured out") is a parameter or measurement required to define the characteristics of an object—i.e., length, width, and height or size and shape.
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Axonometric projection ("to measure along axes") [1] is a technique used in orthographic pictorials.

Within orthographic projection, axonometric projection shows an image of an object as viewed from a skew direction in order to reveal more than one side in the
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Gaspard Monge, Comte de Péluse (May 10, 1746 – July 28, 1818), was a French mathematician and inventor of descriptive geometry.

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He was born at Beaune.
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elevation is an orthographic projection of a 3-dimensional object from the position of a horizontal plane beside an object. In other words, an elevation is a side-view as viewed from the front, back, left or right.
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A plan is an orthographic projection of a 3-dimensional object from the position of a horizontal plane through the object. In other words, a plan is a section viewed from the top. In such views, the portion of the object in above the plane is omitted to reveal what lies beyond.
..... Read more.
elevation is an orthographic projection of a 3-dimensional object from the position of a horizontal plane beside an object. In other words, an elevation is a side-view as viewed from the front, back, left or right.
..... Read more.
An engineering drawing is a type of drawing that is technical in nature, used to fully and clearly define requirements for engineered items, and is usually created in accordance with standardized conventions for layout, nomenclature, interpretation, appearance (such as typefaces
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cone is a three-dimensional geometric shape consisting of all line segments joining a single point (the apex or vertex) to every point of a two-dimensional figure (the base).
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Descriptive geometry is the branch of geometry which allows the representation of three-dimensional objects in two dimensions, by using a specific set of procedures. The resulting techniques are important for engineering, architecture, design and in art.
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