What is Beats Per Minute?

Information about Beats Per Minute

Beats per minute (BPM) is a unit typically used as either a measure of tempo in music, or a measure of one's heart rate. A rate of 60 bpm means that one beat will occur every second. One bpm is equal to 1/60 Hz.

The BPM tempo of a piece of music is conventionally shown in its score as a metronome mark:



This indicates that there should be 120 crochet beats (quarter notes) per minute. In simple time signatures it is conventional to show the tempo in terms of the note duration on the bottom. So a 4/4 would show a crochet (or quarter note), as above, while a 2/2 would show a minim (or half note).

In compound time signatures the beat consists of three note durations (so there are 3 quavers (eighth notes) per beat in a 6/8 time signature), so a dotted form of the next note duration up is used. The most common compound signatures: 6/8, 9/8, and 12/8, therefore use a dotted crochet (dotted quarter note) to indicate their BPM.

Exotic time and particularly slow time signatures may indicate their BPM tempo using other note durations.

Typical Beat per Minutes by Genre

Main article: List of musical genre attributes

Dance Music

Beats per minute became common terminology in popular music during the disco era because of its usefulness to DJs, and remain important in dance music.

In this context the beats measured are either crochets (quarter notes) in the time signature (sometimes called down-beats, although the term is ambiguous), or drum beats (typically bass-drum or another functionally similar synthesized sound), whichever is more frequent. Higher BPM values are therefore achievable by increasing the number of drum beats, without increasing the tempo of the music.

Hip hop typically uses a BPM tempo of 70-110, while house music is faster: 110-140BPM. Jungle music goes even faster: 140-190. gabber and Speedcore music exceeds 200 BPM with an underlying crochet tempo of around 100-120.

Extreme BPM

More extreme BPMs are achievable at the same underlying tempo with a very fast drum patterns, or a drum roll. Again, these have a much slower underlying tempo, but increase the BPM by adding additional percussive beats. The Speedcore subgenre claims to top 1000 BPM using this method.

The human ear can distinguish separate pulses up to a frequency of around 15Hz (900 BPM), thereafter the pulses are perceived as a single sound, and beyond around 1200 BPM (20Hz) as a bass frequency and harmonics. This places a natural perceptual limit on the actual BPM of a track, although the PR value of claiming a high BPM is unaffected by whether it can actually be discerned by a human listener.

Beatmatching

Beatmatching, an art amongst DJs, concerns the speeding up or down of a record in order to match the BPM of a previous track so both can be flawlessly mixed.

DJs often beatmatch the underlying tempos of recordings, rather than their strict BPM, particularly when dealing with high BPM tracks. A 240 BPM track, for example, will normally match the beat of a 120 BPM track without slowing down or speeding up, because both are likely to have an underlying tempo of 120 crochets (quarter notes) per minute.

Normally, the pitch and BPM of a track are linked: spin a disc 10% faster and both pitch and tempo will be 10% higher. Software processing to change the pitch without changing the tempo, or vice-versa, is called time-stretching or pitch-shifting. While it works fairly well for small adjustments (± 20%), the result can be noisy and unmusical for larger changes.

BPM can be calculated by hand (count the number of bass drums per 60 seconds, or - to be fast - per 15 seconds and multiply by 4), but some software programs such as MixMeister, Traktor-DJ and Tangerine can do it automatically by listening for regular volume peaks at low frequencies.

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2,2,6,6-Tetramethylpiperidine-1-oxyl or TEMPO is the chemical compound with the formula (CH2)3(CMe2)2NO. This heterocycle is a red-orange, sublimable solid.
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Heart rate is a term used to describe the frequency of the cardiac cycle. It is considered one of the four vital signs. Usually it is calculated as the number of contractions (heart beats) of the heart in one minute and expressed as "beats per minute" (bpm).
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hertz (symbol: Hz) is the SI unit of frequency. Its base unit is cycle/s or s-1 (also called inverse seconds, reciprocal seconds). In English, hertz is used as both singular and plural.
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2,2,6,6-Tetramethylpiperidine-1-oxyl or TEMPO is the chemical compound with the formula (CH2)3(CMe2)2NO. This heterocycle is a red-orange, sublimable solid.
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In music, a quarter note (American or "German" terminology) or crotchet (British or "classical" terminology) is a note played for one quarter of the duration of a whole note (or semibreve).
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In music, a quarter note (American or "German" terminology) or crotchet (British or "classical" terminology) is a note played for one quarter of the duration of a whole note (or semibreve).
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The time signature (also known as "meter signature") is a notational convention used in Western musical notation to specify how many beats are in each measure and what note value constitutes one beat.
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In music, a quarter note (American or "German" terminology) or crotchet (British or "classical" terminology) is a note played for one quarter of the duration of a whole note (or semibreve).
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In music, a quarter note (American or "German" terminology) or crotchet (British or "classical" terminology) is a note played for one quarter of the duration of a whole note (or semibreve).
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half note (American or "German" terminology) or minim (British or "classical" terminology) is a note played for half the duration of a whole note (or semibreve) and twice the duration of a quarter note (or crotchet).
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half note (American or "German" terminology) or minim (British or "classical" terminology) is a note played for half the duration of a whole note (or semibreve) and twice the duration of a quarter note (or crotchet).
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Figure 1. An eighth note with stem facing up, an eighth note with stem facing down, and an eighth rest.]]

An eighth note (American or "German" terminology) or a quaver
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Figure 1. An eighth note with stem facing up, an eighth note with stem facing down, and an eighth rest.]]

An eighth note (American or "German" terminology) or a quaver
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In music, a quarter note (American or "German" terminology) or crotchet (British or "classical" terminology) is a note played for one quarter of the duration of a whole note (or semibreve).
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disc jockey or DJ is a person who selects and plays prerecorded music for an audience.

There are several types of disc jockeys. Radio DJs introduce and play music that is broadcast on AM, FM, shortwave or digital radio stations.
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Dance music is music composed specifically to facilitate or accompany dancing. It can be either a whole musical piece or part of a larger musical arrangement.

Genres

Dance music works often bear the name of the corresponding dance, e.g.
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House music is a style of electronic dance music that was developed by dance club DJs in Chicago in the early to mid-1980s. House music is strongly influenced by elements of the late 1970s soul- and funk-infused dance music style of disco.
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Drum and bass (commonly abbreviated to d&b, DnB, dnb, d'n'b, drum n bass and drum & bass) is a type of electronic dance music also known as jungle.
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Gabber (IPA pronunciation: [xɑbɝr]), gabba, or hardcore, is a style of electronic music and a subgenre of hardcore techno.
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Speedcore is a form of hardcore techno that is typically identified by its high rate of beats per minute and aggressive themes. Tracks can range from 250 BPM all the way up to 1000 BPM.
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A drum roll is a method a percussionist employs to produce a sustained sound on a drum. Rolls are used on other percussion instruments as well, such as the marimba and xylophone, to sustain the sound, where it can be likened to tremolo on string instruments.
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Speedcore is a form of hardcore techno that is typically identified by its high rate of beats per minute and aggressive themes. Tracks can range from 250 BPM all the way up to 1000 BPM.
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Beatmatching is a disc jockey technique of pitch shifting or timestretching a track to match its tempo to that of the currently playing track. This allows beatmixing, smooth mixing between the tracks without stopping the beat or changing the tempo.
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Time stretching is the process of changing the speed or duration of an audio signal without affecting its pitch. Pitch scaling or pitch shifting is the reverse: the process of changing the pitch without affecting the speed.
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Time stretching is the process of changing the speed or duration of an audio signal without affecting its pitch. Pitch scaling or pitch shifting is the reverse: the process of changing the pitch without affecting the speed.
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