What is Transform, Clipping, And Lighting?

Information about Transform, Clipping, And Lighting

Transform, clipping, and lighting (TCL) is a term used in computer graphics, generally used in the context of hardware acceleration. This is the combination of transform and lighting (T&L) and clipping. Transform is the task of converting spatial coordinates, which in this case involves moving three-dimensional objects in a virtual world and converting the coordinates to a two-dimensional view. Clipping means only drawing things that might be visible to the viewer. Lighting is the task of taking light objects in a virtual scene, and calculating the resulting colour of surrounding objects as the light falls upon them.

In modern 3D computer games with complex scenes and detailed lighting effects, the high number of points to be transformed and lit is a computationally intense process, which is why 3D graphics cards offer acceleration.
Computer graphics is a sub-field of computer science and is concerned with digitally synthesizing and manipulating visual content. Although the term often refers to three-dimensional computer graphics, it also encompasses two-dimensional graphics and image processing.
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In computing, hardware acceleration is the use of hardware to perform some function faster than is possible in software running on the normal (general purpose) CPU. Examples of hardware acceleration include blitting acceleration functionality in graphics processing units (GPUs) and
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This article or section may be confusing or unclear for some readers.
Please [improve the article] or discuss this issue on the talk page. This article has been tagged since December 2006.
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Cartesian coordinate system (also called rectangular coordinate system) is used to determine each point uniquely in a plane through two numbers, usually called the x-coordinate and the y-coordinate of the point.
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3D computer graphics (in contrast to 2D computer graphics) are graphics that utilize a three-dimensional representation of geometric data that is stored in the computer for the purposes of performing calculations and rendering 2D images.
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This article or section may be confusing or unclear for some readers.
Please [improve the article] or discuss this issue on the talk page. This article has been tagged since December 2006.
..... Read more.
3D computer graphics (in contrast to 2D computer graphics) are graphics that utilize a three-dimensional representation of geometric data that is stored in the computer for the purposes of performing calculations and rendering 2D images.
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Computer And Video Games (CVG) was a video game magazine in the United Kingdom, published monthly between November 1981 and October 2004. It was one of the first publications to capitialise on the growing home computing market, although it also covered arcade
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