Information about Instance Dungeon
In MMORPGs, an instance dungeon is a special area, typically a dungeon, that generates a new copy, or instance, of the dungeon map for each group that enters the area. This saves server work and ensures that there will never be competition (kill stealing, spawn camping) over resources such as mobs within the instance and that player characters experience minimum lag.
This also preserves the gaming experience, since some gaming scenarios do not work if the player is continually surrounded by other players, as in a multiplayer setting. Instance dungeons may contain stronger than usual mobs and rare, sought-after equipment. They also may include level restrictions and/or restrict the number of players allowed in each instance to balance gameplay.
Instances were first proposed by Richard Garriott in the late 1990's as a way to solve a set of related problems which had become obvious in Ultima Online. The problem is simple to state: everyone wants to be "A Hero" and slay "The Monster", rescue "The Princess" and obtain "The Magic Sword". When there are 2,000 and more players all playing the same game, clearly not everyone can be a hero. The problem of everyone wanting to kill the same monster and gain the best treasure was terribly obvious in the game EverQuest. The creation of instances largely solves this set of problems. There are few examples of boss camping and kill stealing in World of Warcraft - because a copy of the dungeon (instance) is always created on demand for you or your party.
Games that have been known to use instancing include:
is another game that does not use instance dungeons. However, it is envisioned that, through the Advanced Encounter System (AES), certain "boss" NPCs can be triggered when a group enters an area; this NPC would then be "tagged" to that group, meaning no other players could attack or interact with it. AES was not implemented in the commercial release of V:SoH, but Sigil programmers are reportedly working on it and are planning to release it in a future patch.
In RuneScape, instance dungeons are used mostly in quests, so that other players cannot interfere with the player who is doing the quest, such as battling boss NPC's or having to accomplish a special task.
Several games use instancing to scale the mobs to the players' levels, and/or the number of players present.
A mob (Mobile Object) is a type of non-player character (NPC) or monster in a role-playing video game which has the ability to move around. They are commonly found in MMORPGs.
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A mob (Mobile Object) is a type of non-player character (NPC) or monster in a role-playing video game which has the ability to move around. They are commonly found in MMORPGs.
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This also preserves the gaming experience, since some gaming scenarios do not work if the player is continually surrounded by other players, as in a multiplayer setting. Instance dungeons may contain stronger than usual mobs and rare, sought-after equipment. They also may include level restrictions and/or restrict the number of players allowed in each instance to balance gameplay.
Instances were first proposed by Richard Garriott in the late 1990's as a way to solve a set of related problems which had become obvious in Ultima Online. The problem is simple to state: everyone wants to be "A Hero" and slay "The Monster", rescue "The Princess" and obtain "The Magic Sword". When there are 2,000 and more players all playing the same game, clearly not everyone can be a hero. The problem of everyone wanting to kill the same monster and gain the best treasure was terribly obvious in the game EverQuest. The creation of instances largely solves this set of problems. There are few examples of boss camping and kill stealing in World of Warcraft - because a copy of the dungeon (instance) is always created on demand for you or your party.
Games that have been known to use instancing include:
- Anarchy Online
- City of Heroes/City of Villains
- Dark Age of Camelot
- Dungeon Runners
- Runescape (uses instancing for numerous 'minigames')
- EverQuest (instances added in 2003)
- EverQuest 2
- Final Fantasy XI (instances added with the Treasures of Aht Urghan expansion)
- Granado Espada
- Guild Wars (uses instancing for every area where monsters must be fought.)
- The Realm Online
- World of Warcraft; see Instance (World of Warcraft)
- Tabula Rasa
- Auto Assault
is another game that does not use instance dungeons. However, it is envisioned that, through the Advanced Encounter System (AES), certain "boss" NPCs can be triggered when a group enters an area; this NPC would then be "tagged" to that group, meaning no other players could attack or interact with it. AES was not implemented in the commercial release of V:SoH, but Sigil programmers are reportedly working on it and are planning to release it in a future patch.
In RuneScape, instance dungeons are used mostly in quests, so that other players cannot interfere with the player who is doing the quest, such as battling boss NPC's or having to accomplish a special task.
Several games use instancing to scale the mobs to the players' levels, and/or the number of players present.
Massively multiplayer online role-playing game (MMORPG) is a genre of online computer role-playing games (CRPGs) in which a large number of players interact with one another in a virtual world.
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dungeon crawl is a type of role-playing adventure in which the heroes fight their way through an extensive labyrinthine environment (first dubbed "dungeons", but can be anything--such as a castle or cave), battling various monsters and setting appropriate traps, and looting any
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In online games and especially MMORPGs, kill stealing is the practice of stealing the rewards from defeating an enemy from other players. Kill stealing occurs when the rewards for defeating a foe are limited or highly desired, and many players are competing for that same reward.
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This article has been tagged since September 2007.
This article has been tagged since September 2007.
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or other uses of the word mob.
A mob (Mobile Object) is a type of non-player character (NPC) or monster in a role-playing video game which has the ability to move around. They are commonly found in MMORPGs.
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A player character or playable character (PC) is a fictional character in a game who is controlled or controllable by a player, typically a protagonist of the story told in the course of the game. Player characters are often also metonymically called players.
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In computing and especially computer networks, a lag is a symptom where result of an action appears later than expected. While different kinds of latency are well defined technical terms, lag is the symptom, not the cause.
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Richard Garriott
Spaceflight Participant
Nationality British
Born July 4 1961
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Spaceflight Participant
Nationality British
Born July 4 1961
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Ultima Online (UO) is a popular graphical Massively multiplayer online role-playing game (MMORPG), released on September 25, 1997, by Origin Systems. It was instrumental to the development of the genre, and is still running today.
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EverQuest (or colloquially, EQ) is a 3D fantasy-themed massively multiplayer online role-playing game (MMORPG) that was released on March 16, 1999. The original design is credited to Brad McQuaid, Steve Clover, and Bill Trost.
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This article or section needs sources or references that appear in reliable, third-party publications. Alone, primary sources and sources affiliated with the subject of this article are not sufficient for an accurate encyclopedia article.
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City of Heroes (CoH) is a massively multiplayer online role-playing computer game based on the superhero comic book genre, developed by Cryptic Studios and published by NCsoft.
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City of Villains is a massively multiplayer online role-playing computer game based on the superhero comic book genre, developed by Cryptic Studios and published by NCSoft.
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Dark Age of Camelot is a 3D medieval fantasy MMORPG that revolves around the war between three realms at the end of King Arthur's rule: Arthurian-inspired Albion, Norse mythology inspired Midgard, and Celtic Hibernia.
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Dungeon Runners is a medieval fantasy, occasionally satirical, MMORPG developed and published by NCsoft. The gameplay is similar to the Diablo series of games.
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Development
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RuneScape is a Java-based MMORPG operated by Jagex Ltd. With over ten million active free accounts[1] and more than one million paid member accounts,[2] RuneScape is rated among the most popular online games in the world.
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EverQuest (or colloquially, EQ) is a 3D fantasy-themed massively multiplayer online role-playing game (MMORPG) that was released on March 16, 1999. The original design is credited to Brad McQuaid, Steve Clover, and Bill Trost.
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Final Fantasy XI (ファイナルファンタジーXI
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Guild Wars is an episodic series of multiplayer online role-playing games, for the Microsoft Windows operating system. It was created by ArenaNet, a Seattle game development studio and a subsidiary of the South Korean game publisher NCsoft.
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The Realm Online , originally known as simply The Realm, was among the first MMORPG (massively multiplayer online role-playing game) for public release (the public 'Beta' was out 5 months before Meridian 59's commercial release).
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Editing of this page by unregistered or newly registered users is currently disabled due to vandalism.
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This article or section contains information about an unreleased video game.
The content may change substantially as more information becomes available. Please do not add speculation to this article, and remember to cite a published source for details.
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The content may change substantially as more information becomes available. Please do not add speculation to this article, and remember to cite a published source for details.
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Auto Assault was a massively multiplayer online game (or MMOG), developed by NetDevil and published by NCsoft. It combines vehicular combat with role-playing elements, allowing the player to explore a post-apocalyptic future in customizable cars, motorcycles, semis, and
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EVE Online is a player-driven persistent-world massively multiplayer online game set in a science fiction space setting in which players pilot a wide array of customizable ships.
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RuneScape is a Java-based MMORPG operated by Jagex Ltd. With over ten million active free accounts[1] and more than one million paid member accounts,[2] RuneScape is rated among the most popular online games in the world.
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NPC can stand for:
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- Nasopharyngeal Carcinoma, a common tumour of the nasopharynx, especially common in parts of Africa and Southern China
- National Parents Council: The representative organisation for parents in Ireland, with statutory recognition through the Education
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or other uses of the word mob.
A mob (Mobile Object) is a type of non-player character (NPC) or monster in a role-playing video game which has the ability to move around. They are commonly found in MMORPGs.
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